Bow

【Bow】 is a weapon sense aquirable from the start of the game, at the cost of 1SP.

The 【Bow】 Sense, at the start of the official release, has a terrible reputation for various reasons :
 * Since arrow are non-free consummable, the cost/performance ratio is bad on low level, as monster don't drop a lot of gold. Yun goes around this by making arrows through Alchemy.
 * The quiver contains only item (by defaul one arrow), and has to be manually re-equipped after each shoot. Yun goes around this limitation by making "stack of arrows" items ("Arrow +10") using Alchemy
 * During a defense event in the Beta version, archers, who were relying on NPC for buying arrows, ran out of stock and became useless.

Bows uses Arrows, which are consumable items, but there are ways to recover successfully used arrows.

Bows relies on the following stats :
 * ATK affects the range
 * DEX affects the hit rate and precision.

Known evolution and derivations
Once it reaches level 30, it unlocks the following known derived Senses :
 * 【Short Bow】 (for 2SP)
 * 【Long Bow】 (for 2SP)
 * 【Compound Bow】 (for 2SP)

One it reaches lvl 50, it unlock the following Sense :
 * 【Magic Bow】 (for 3 SP)
 * magic arrows' power is dependant on INT stat ; hit rate and tracking accuracy depend on DEX stat.

Base Sense

 * Lv5 : 《Long Range Shooting》
 * Lv10 : 《Rapid Fire Bow - Second Form》 : shoot 2 arrows at once. The delay time and the time the art itself takes gets lower the higher the bow Senses are.
 * Lv15 : 《Bow Skill - Arrow Stitching》 : "An art with emphasis on firepower."

Derivations

 * Magic Bow
 * Lv1 : 《Magic Bow Skill – Phantom Arrow》 : " in addition to hitting the enemy with the arrow itself, had created five magic arrows from the red tail the main arrow left behind and damages the enemy."
 * The additional arrow can either attack the same or other enemies, but doesn't grant chain damage bonus in the former case.

Unknown

 * Lv?? : 《Bow Skill – Gust of Wind》 : make a strong wind follow the arrow, causing AoE damage.