Enchant

【Enchant】 is a magic sense aquirable from the start of the game, at the cost of 1SP. Like other magic-related Senses, it requires the player to have 【Magic Talent】 and 【Magic Power】 to access MP.

【Enchant】 Sense allows to cast buff or debuff on oneself or other players/monsters. It will level up its parent Senses, 【Magic Talent】 and the 【Magic Power】, when used. To cast, the player needs only to be aware of the target and recite the magical skill's name from the list.

By default, the max range to enchant another player/mob is a static 2 meters. This range can however by raised by using other Senses, for example 【Hawk Eyes】 (in that case tho, 【Hawk Eyes】's targeting capability only works if the player is directly looking at the target).

Known evolution and derivations
Once it reaches level 30, it can be evolved into 【Enchant Arts】 for a cost of 3SP

Known skills
【Enchant】 allows to casts ATK, DEF and SPEED buffs ; 【Enchant Arts】 allows to additionnally cast INT, MIND and ??? buffs.
 * 【Enchant】
 * 《Enchant》 : allows to cast a buffs on any player (inc. oneself) or mob.


 * 【Enchant Arts】

【Enchant Arts】 allows the unlock of skills based on attribute-based preconditions (such as Element Enchant)


 * 《Cursed》 : same as 《Enchant》, but for debuffs (reducing stats)


 * 《Skill Enchant》 : applies one skill into an item. Upon saying a keyword, the item become a consumable and is destroyed after one use.

It is impossible to enchant passive abilities that are associated with a Sense, for example 【Hawk Eyes】' far sight or 【Craftsmanship】's appraising eye.

The skill costs MP to the caster upon creation (and a lot more than simply casting the skill) ; however there is no MP cost when the item is used.

Yun uses Stones to add "stat increase" enchant skills.


 * 《Item Enchant》 : "player can apply a permanent enchant to an item". The number of enchants applicable depend on the item material's quality. If the number of enchants exceed the max allowed for that quality, the item will break. It is possible to partially bypass this limitation by balancing the enchants with Curses (negative buffs).

Enchants were possibly only on accessories made from bronze or higher material (not copper).

Allows to add a temporary elemental effect on an equipement (weapon, armor, etc). This bypasses the equipement's additional effect number limit. The element comes from a dedicated Elemental Stone, which is consumed in the process.
 * 《Element Enchant》 : Unlocks "After surpassing lv30 of 【Enchant】 and getting in contact with an item consumable by the skill.".

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