Alchemy

【Alchemy】 is a crafting Sense aquirable from the start of the game, at the cost of 1SP. Like other crafting Senses, it requires the player have 【Crafting Knowledge】.

【Alchemy】 doesn't require any particular tools, and allows "Matter Conversion" of items to higher or lower tier, and creation of synthetic mobs like Slimes or Golems.

Known evolution and derivations
Once it reaches level 30 (?), it can be evolved into 【Alchemic Arts】.

Known skills

 * 【Higher Matter Conversion】
 * Converts 10 (?) items of tier N into 1 item of tier N+1.
 * 【Lower Matter Conversion】
 * Converts 1 item of a tier N into 2 items of tier N-1

low conversion

 * Any herb can be converted to 2x Seeds.


 * Bone => Bone Powder x2
 * 【Magical Silk Fabric】 => 【Bundle of Magical Silk's Thread】 x2

High conversion

 * harvestables / drops
 * any (?) animal Fur x10 => (animal) Large Fur x1
 * Fang x10 => Large Fang
 * Film x10 => Large Film
 * Gallstones x10 => Medecine Stone
 * Bones x10 => Big Bone
 * Iron Ore ×10 => Fine Irone Ore.
 * Herb x10 => Fine Herb
 * Magical Silk Scraps x10 => 【Magical Silk Fabric】
 * Steel Cow's Hard Leather x10 => Large Hard Leather


 * from processed items


 * Beginner's Potion x10 => Potion (10% more effective than the Synthesis one) ;(poison if failure)
 * 【Poison ・Weak】 x10 => 【Poison 3】 ("an item that deal 9% of total HP in damage over 90s")
 * Wooden Arrows x10 => Wooden Arrow+10 【Consumable】


 * synthetic mobs


 * 【Slime's Nucleus Stones】 x10 => Huge Slime Nucleus Stone